dishonored 2 walkthrough


After a few seconds the possession ends -- so you must be quick.

Search the short alley on the pier for a Coin [1475/1490] before heading back toward the street and then jump over the railing, after the first set of stairs, onto a small beach. You will see the safe door on the floor.


For example, if you rescue Dr. Hypatia in Mission 3, she will join the ship and leave behind some notes and audiographs of her own. When playing as Corvo, you should upgrade the Blink range as soon as possible to reach certain places. Open Galvani's safe again using the same code to get the "Familiarity Breeds Contempt" trophy. This acts as a tutorial section for getting a grasp on your new ability, so test it out and learn what the ability allows you to do as you make your way to the Heart. To get the code for the safe, check the blackboard in the nearby room. The first kill opportunity is in Mission 4. Check "Rain" and note the number for it and the date circled on the calendar. Fortnite Plans Future Marvel Content, Spencer Talks ZeniMax, Legendary Birds Roam in Pokemon DLC, Arkham Horror in 2021, Sony Responds to Patch Controversy, Stardew Valley Splitscreen, Assassin's Creed Genders Revealed, Rockband DLC on Next-Gen, Fall Guys Adds Sonic, Ghost of Tsushima Gets PS5 Boost, SNES World Planned For 2021 , New Amiibo Available.

Mission 6 has two decorative objects; every other mission has one.

This makes it difficult to stay stealthy within that area and may result in detection. The Scalpers Are Coming! The blueprint creates the Incendiary Bolt, which immolates the enemy. This trophy takes place over Mission 1 and Mission 9.

Make your way down the stairs and check the table beneath them for a newspaper, Crown Killer Strikes Again!, and then search the cabinet for another Light Pouch [81/1490]. Low Chaos: Carry Ramsey upstairs to the Safe Room door in the Royal Quarters and then drop him on the other side of the door, locking it behind you. A good way to eliminate Jindosh is with a headshot from the crossbow. At the end of each mission, you can view how many you have found. If you spend too many runes on other skills or do not find enough runes, you cannot do this.

The other collectibles are on the Dreadful Wale in between missions. If the guard is patrolling you can easily follow him up the stairs and eliminate him, but if he's stationary you'll have to eliminate him carefully since a guard to the upper right, barely visible over the stone wall, will look toward him once in a while. The enemies and clockworks are not allowed to be alerted either. When you start a fight near them, they will run away and stop playing music. Took what gold you could carry from the Dunwall Tower Safe Room emergency reserves. The remaining coins are by far the hardest items to find, as they're usually located in well-hidden areas that are often not visible without scouring every nook and cranny. It is a building on the left of the road before going to the harbor.

Saved the merchant from incineration at the Wall of Light. Log In to add custom notes to this or any other game. In the main hall, go up the first flight of stairs to find a shrine on the balcony with blue glowing markings on the ground. Instead, explore the nearby room with an injured many lying in the bed. In Mission 6: The Dust District, knockout Paolo.

To get the "Counter-serum" trophy, you must cure her by crafting the anti-serum.

The combination is on the table near the doorway from where you entered. I spend hundreds of hours writing guides for fun, but my ultimate goal is to help people get through these games with ease. While sliding, you must kill the enemy with a headshot. After waking up in the imperial chambers, examine the items in the room for some dialogue tidbits and read the documents for insight into the world of Dishonored 2. You can now eliminate the last guard on the street fairly easily, provided the civilians don't see you, and search the two guard boxes on the main street for Coin x6 [1276/1490]. Return to the street and cross to the other side, when it's clear, and then jump over the stone wall to a lower area. Go up the stairs to the Overseers Office to find the blueprint on the table. Then, inject it into Dr. Hypatia by performing a non-lethal takedown on her (R1). Return upstairs and climb over the bookshelf near the piano to access the blocked off section of the stairs and carefully sneak up to the fourth floor. You visit the Dreadful Wale a total of 6 times during the story -- at the start of Missions 2, 4, 5, 6, 8, and 9. Switch to present time and place the wheel on the underwater pipe. It looks like a dead end, but use your vision ability to see a lever on the other side of the wall opposite the door you used to enter. At the start of Mission 2: Edge Of The World, proceed through the Bloodfly infested building to the upper floor. Note that if you take the items from the beggar's home he'll refuse to speak with you and won't offer tips on how to pass the Wall of Light in exchange for 5 coins, but this is minor information. A clockwork will walk near the elevator, but it usually does not notice you. Notify me about new: Guides. Safe Location 8: This is actually the door to the Black Market, but it requires a code this time. Safe Location 11: The safe is inside the Captain's Quarters on the first floor. Search the trash on the side of the street for a Raw Whalebone before you turn left and then follow the blood-filled gutter and check some crates near a lamp post for a Copper Wire [1062/3834]. Search the first room to collect a Letter from Wyman, the Corvo Attano, The Royal Protector In Our Times, Part 01 lore book, and make sure to grab the Samuel Beechworth Carving.

From the whale, look out into the ocean and locate the buoy positioned by the carriage track support and then swim over to it and dive into the water to locate a hidden stash of useful ammo and mines. You can then drain the water to reveal the hidden rune and get the "Flooded Basement" trophy.
Those numbers are the code. Shortly after Mission 7: A Crack In The Slab begins, you will receive the "Timepiece" item that allows you to time travel. Carefully approach the doorway and peek around the corner to avoid walking straight into view of the guard that patrols the lounge area and then sneak up behind him to eliminate him. There are two types of documents: Findings and Lore Books, with findings being documents that revolve around current events and lore books consisting of stories from the past. Listen to the Audiograph - To my dear Emily located on top of the cabinet before you cross to the long desk and then collect the S&J Health Elixir, the Bonecharms lore book, and your gear. The Royal Protector In Our Times, Part 02, Author: Stephanie B.

Inside the abandoned apartment you'll find an Abandoned Diary - 2nd Day, Month of Wind, 1851 and some Silver Dust [1334/3834] and out the opposite window and across some the pipes you'll find the entrance to the apartment above the Black Market Shop. If you do not rob Galvani in the first mission, you will have to replay the entire game to get it.

Configurable Grooving blueprint: Speak to the Black Market vendor in Cyria Gardens Conservatory for him to offer you a side quest. This will take around 10 minutes. Is Amazon the Dark Horse to Watch in Next-Gen? When you see them, they will already be playing a song. Leave the room where you obtained the Timepiece, and switch to the past. Food can be found on tables or on the ground and heal small amounts of health, while Health Elixirs are items that restore large amounts of health in a single shot. This can only be done while play as Emily Kaldwin. To get the code, enter the Grand Palace and take the elevator up to the third floor. to get through the mansion undetected. This can be done on the Dreadful Wale ship (hub area) between Mission 8 and 9. The clue can be found behind the painting in the room. There will be two soldiers in the basement. Dishonored 2 is a first-person stealth and action video game, developed by Arkane Studios and published by Bethesda Softworks.

Safe Location 12: This safe is in the same location as the first time you visited this area. It does not matter if you do high chaos or low chaos. Successfully complete the quest to get two blueprints as a reward. Lure them to the armory, then throw one of the grenades when they are standing close together in the room. Inside, search the building for Coin x4 [1246/1490] in a drawer, a Coin [1251/1490] next to the Old Diary, and Coin x3 [1255/1490] in the bathroom and before returning to the first floor of Ichabod Boyle's. Search Sokolov's cabin for the documents A Reflection on My Journey to the Pandyssian Continent (1), Sokolov's Notes - Bloodfly Study, and Anton Sokolov's Investigation Notes and listen to the Audiograph - Anton Sokolov's Abduction and then make sure to break the glass of the cabinet with bloodflies to collect the Dried Bloodfly Husk [605/3834]. Always double check that you got all of them before proceeding.

The story is exactly the same for each protagonist, with the only difference being the powers obtained in Mission 2.

Look to the right, and go inside the room with the prototype Light Gate to find the blueprint on the table. This is just before entering the carriage.

The 27 paintings give you 5,400 coins in total. To get the trophy, you cannot activate any of the switches around the mansion and cannot be seen by enemies. Conductive Filaments blueprint: In the Clockwork Mansion, proceed until you reach the room with the two civilians talking inside. Once a trait is learned you can craft new bonecharms with 2-4 traits, consolidating multiple bonecharms into a single slot. Note: Killing him will void the "Clean Hands" trophy (for not killing anyone in a playthrough). Let them finish that one and then listen to another song from start to finish until they stop playing. Approach the archway slowly to check if the guard is ahead, since sometimes he is stationary against the boxes and other times he is patrolling, and then stick to the right to sneak under the raised tank.

After accepting the Outsider's Mark you'll gain the new ability Far Reach or Blink, depending on your protagonist, and have to traverse the Void with your new ability. Wait for both the patrols to turn around before making your way along the right side of the the area, up a set of stairs to a group of executed civilians. The enemies will investigate the impact point of your crossbow bolt. Climb up to get the "Dilapidation" trophy. Runes and Bonecharms can be located by holding The Heart to mark all locations, but the remaining collectibles must be found by hand. To get the combination for the safe, you must purchase the safe code document from the Black Market in this area. Everything can be reached with either Corvo or Emily. Stand on the arch (edge of rooftop) and jump down onto an enemy. Switch between past and present time to get through it undetected. Safe Location 2: There is a safe inside the Vice Overseers Office in the Karnaca Enclave. Leave the bar through the back door and climb the stone wall to spy on the Hatter gang and wait for the two men to split up. Re-played an old audiograph message from Empress Jessamine Kaldwin. Return to the hall and enter stealth before you exit through the door on your left, reading the tutorial on leaning around corners to avoid enemy detection, and then approach the guard for another tutorial on Assassinations & Takedowns.


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