ff7 remake chapter 18 motorcycle boss


This shield blocks most damage. Pulse Cannon will start charging. Avoid this attack by dodging, and move in with Cloud and Tifa to deal damage.

You can prevent that from happening by using your strongest ATB abilities, though. Once it does, it’ll be in physical form, so use your strongest ATB abilities to knock off a chunk of health. Keep in mind that it’ll get more aggressive the more health it loses, so use Punisher Mode while guarding to counterattack. Fortunately, a resistance organization known as Avalanche has vowed to put an end to Shinra's destructive practices in the blockbuster RPG Final Fantasy VII. You shouldn’t worry too much about these attacks, though.

However, it’ll change periodically to a ghostly form, where you can only hit it with magic. Use the time on the ground to attack from the back — avoiding the AoE attacks — and building ATB. However, Reno doesn’t have any particular weaknesses, and magic does very little to build his Stagger gauge. Equip your party with Ice and Wind magic. Ghoul is easy as long as you know what you’re doing. The arena where this battle takes place is huge, so you can run away to deal with Shoats without worrying too much about Abzu. All rights reserved. For the first stage, you’ll need to fight all three of them, taking them out one at a time. Get to know tips on how to get the Biker Boy Trophy & Jessie's extra scene! Hide behind them when The Arsenal uses Saturation Fire. The same goes for your second party. Once he’s Pressured, use Fire magic and Focused Thrust to build the Stagger meter. Don’t attack him here, as he’ll block the damage and counter you. Sephiroth combines all of the challenges you’ve faced thus far. Abzu isn’t any stronger and its attacks don’t deal any more damage, so use the strategy above to take it down.

Roche is weak to Fire, so this is preferred to Focused Thrust.

Despite being human, Rude actually has a minor resistance to Fire, though he’s weak to Wind. The more difficult tactic is when Valkyrie starts using its shield.

While you are dealing damage to the wheels, Motor Ball will frequently raise that set of wheels into the air, to prevent you from continuing your attack. Same as before, counter incoming attacks and work to Stagger. Use the strongest Wind magic you have when possible, and heal if needed.

Dodge this when it comes your way, and you should be fine. He’ll start using Octosalsh, which will deal eight massive blows to whomever it targets. During the melee charged attack, Roche will electrify his sword, then pull up beside Cloud and crouch atop his motorcycle. Unlike Reno, you’ll have Aerith in your party for Rude, which makes this fight pretty straightforward. Reno is another duel like the one with Roche in chapter 4. After, Ghoul will start grabbing party members, leaving them in a Bound status. Use Barrett to chip in damage, making sure to activate Overdrive when possible. Roche’s other long-range attack is a charged blast. Area: Midgar Expressway. Stagger it once, and close in with Cloud and Tifa to deal damage. It’ll be far away, so physical attacks are worthless. Check out this guide about the Bike (motorcycle) minigame in Final Fantasy 7 Remake (FF7 Remake, FF7R)! One hit and you should be able to end the fight. Reno’s partner, Rude, pulls most of the same punches, just without a stun baton to deal with. Chip in with Aeirth and wait for God House Mode to run its course. Although it may seem easy in the beginning, you’ll quickly find your party low on health with few ways to heal if you expend all your MP. Keep it up, and Valkyrie will go into Stagger again.
Once the attack has popped off, close in with Cloud, using Focused Thrust to build Stagger. Thankfully, some cleverly placed crates can protect you from the assault. If you weren’t able to take them both out before another charge of Black Light, run back and hide again. At the beginning of the battle, Airbuster will block Cloud, Tifa, and Barret so they’re apart from each other. Once you’ve knocked Roche down to half health, he’ll gain a few new attacks, which involve charging his blade with energy. For Shadow Flare, avoid the energy balls that form around the arena. Across its 18 chapters, you’ll face off against 22 tough foes.

Move steadily in one direction away from the attacks, then juke in the opposite direction to dodge the final attack. To begin, deal with the Unknown Entities, which will eventually bring out Failed Experiment. Your party will be trapped between Firewall with no way to escape. ... Future games might be wildly different from the original FF7. Eventually, the claw will grow back, so again, take it out to build the Stagger bar. Be patient, dodge and counter when possible, and Reno should go down without too much trouble. This … Otherwise, just pay attention to whenever Motor Ball is charging attacks and block or avoid them. Yes, after four huge boss fights in Chapter 17, there are even more boss fights waiting the team in Chapter 18. After destroying all six wheels, the boss will enter a Staggered state and you’ll be able to lay into it without fear of reprisals. The second attack is much more difficult. Once defeated, the Whisper will stay in a Staggered state. While doing so, keep using Barrett for Lightning and Focused Shot whenever possible. Thankfully, if you got rid of as many shells as possible earlier in the chapter, it’ll only be able to launch this attack once.

While Roche is in melee range, there are several attacks to watch out for. If that wasn’t enough, there’s a third phase that combines all previous phases. There’s too high of a chance that they end up healing Hell House rather than hurting it. Don’t attack Rufus unless he is reloading or Staggered, as he’ll counter your attack and hit you. If the countdown reaches 0, a comet will come down and kill your entire party, full stop.

Keep the pressure up and you’ll bring this explosive fight to a close. Keep repeating the process above, and you’ll be on your way. He’ll pound the ground and unleash a shockwave that’ll stun you, so dodge backward to avoid it. Instead of attacking, find the blue vertical laser in the arena and lure Valkyrie toward it. That’s the prerequisite. If not, rinse and repeat. Out of Stagger, Valkyrie will launch a drone that flies around and shoots a laser at you. Pulse Cannon will destroy it, and it’ll start charging again. We recommend using Barrett for the majority of this fight, as Scorpion Sentinel can nullify most of Cloud’s attacks.

Thankfully, you can see Firewall coming pretty easily. Whisper Bahamut is scary, but it doesn’t pose much of a threat. She’s resistant to magic attacks, and she’ll counter physical ones. Once low on health, Airbuster will start launching Big Bomber attacks, which can wipe your entire party. Swordipede will move back and forth between the two parties, and you will, too. Copyright ©2020 Designtechnica Corporation. It’s a weak spot, and you can take off significant health in a short time. Chapter 18: Destiny’s Crossroads is the 18th and final story mission in Final Fantasy 7 (VII) Remake. Again, target the legs, being sure to find cover whenever it gears up for a missile attack. However, save Ifrit’s abilities for when Crab Warden is Staggered.
If you don’t Stagger it quick, Eligor will start using Javelin Bolts, which rains spears on the arena. Take them out first, which should be simple. Attack this one to release your Bound party member. In this stage, each Whisper will deal more damage and unleash attacks faster. You now have Tifa in your party, and Abzu is weak to physical attacks, so you should be able to Stagger it quickly. Later in the fight, Motor Ball will also charge its laser cannons and fire a giant orange beam towards the left or the right, so slam on the brakes before the beam fires to avoid taking damage. Keep attacking, and you’ll eventually get him there. Because Hell House will constantly cycle through resistances, the only summon you should bring into battle is Chocobo and Moogle.

If Abzu gets on top of you, you’ll become Bound. Final Fantasy 7 Remake Chapter 18… Hide behind some nearby shipping containers to avoid this attack. The windows will shine different colors, God House Mode will come into play, and Chair Salvo will be replaced with Heavensword, adding rockets to the flying chairs. As for the fight itself, it’s pretty straightforward. Now, you only have three bosses in a row instead of four. Also pay attention to the floor, as The Arsenal will use Voltaic Discharge, which spawns electric circles around the room. As long as you heal properly, Rude will go down without much of a challenge. Across your two characters, make sure to have Fire, Ice, Wind, Thunder, and Poison magic equipped. You’ll have Cloud, Tifa, and Barrett in your party. Triple Slash works well here, as you can take out three in one go if you aim properly. In this state, Crab Warden’s Generator will be exposed, which is its weak spot. Switch to Punisher Mode and guard, waiting for Roche to attack. Use Braver while Rufus is reloading, and you’ll instantly Stagger him. The final chapter of Final Fantasy 7 Remake is a dramatic ... there are even more boss fights waiting the team in Chapter 18. This page of the Final Fantasy VII Remake IGN Wiki Guide and Walkthrough contains tips, strategies, and weaknesses that will help you beat the Roche (Motorcycle) boss. Push them into Stagger and continue attacking to deal damage to the Harbinger. You’ll want to use Aerith throughout this battle, as she can attack from range without being countered. His first attack is a series of sword slashes. In the beginning, it’s just Cloud, and the fight is mostly a duel. Finally, all three Whispers will combine into Whisper Bahamut. Motor Ball has three wheels on each side, and your job is to take out all six to Stagger it. Despite that, when Eligor flies into the air, you can quickly fill its Stagger gauge by hitting it with Wind magic.

You’ve had Abzu, now you get to have Abzu with Shoats.

Destiny’s Crossroads starts when you complete Deliverance from Chaos. At around half health, Sephiroth will bring out a black wing, and your third party member will join. Continue blocking and chipping in Fire damage when possible, and Roche will go down. Much like the other motorcycle boss fight against Roche in Chapter 4 - Mad Dash, the fight against Motor Ball is straightforward. It’s very weak to Ice, and physical attacks do little damage. Between these cycles, Hell House will rain down chairs and launch stuffed bears, the latter of which will explode if you get too close. After that attack, Airbuster will launch its hands out, which will attack you with electricity.

Late in the battle, you’ll be able to start attacking the wheels. The latter sends a sword down and creates a large, damage-dealing circle.

This battle is tough simply because it’s so long.

It shouldn’t take too long for Ghoul to enter Stagger.

Focus your attention on it first before moving back to Valkyrie with Barret. Roche (Motorcycle) is the second boss you'll face in Final Fantasy VII Remake. Attack and Stagger, using your strongest ATB abilities once Hell House is open. The first is Motor Ball, which is the easiest of the bunch. The only thing to keep in mind during this fight are the Shoats. Check out this walkthrough guide on Chapter 18 - Destiny's Crossroads in the Final Fantasy 7 Remake (FF7 Remake, FF7R)!


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