how to play catan starfarers
This site is dedicated to promoting board games. Game Play. The player may receive supplies from earth even if he rolls a "7" on the production dice. Each color of ball has a value, listed on the game overview card. Sort the resource cards by type and place the cards in the five compartments in the card tray. A starship may only be built in one of the two intersections adjacent to a spaceport. The player then places one of his three transporters on the trade module. A colony is worth one victory point and brings the player resources whenever the appropriate number is rolled. A player moves his victory point marker forwards or backwards every time he gains or loses a victory point. If he has used all his trade modules, he can not build a trade ship. Each booster increases the total speed of each of that player's starships by one. A player ends the game and wins immediately if he has 15 victory points during his turn. Planets with numbers matching the dice roll produce resources. Similarly, the third, fourth, and fifth trading outposts must be established in spaces 3, 4, and 5 respectively. Once a colony is founded, it can not be disbanded and turned back into a colony module. The player must follow the flight rules when moving his ships. The player then places one of his three transporters on the colony module. Every colony adjacent to these planets will produce one resource card. This total speed applies to each of the player's starships. Two trade goods cards may be exchanged for any one card. Cannons placed on a player's mother ship will increase his combat strength, and freight rings will increase the cargo space on his trade ships. Each friendship card grants the player certain advantages, and the player may begin using them immediately. You can see this, and many other videos they’ve created at their channel http://www.youtube.com/watchitplayed. Carefully remove the resource chips from the cardboard counter sheet. In this video, we’re going to learn how to play Catan: Starfarers. You can always use the unsubscribe link included in the newsletter. Shuffle the 32 encounter cards and place them face down beside the game board. As in case 1, the number of boosters and friendship card increases are added to the base speed. Whoever has the highest roll plays first. Mother ships are not placed on the board. If a player wants to build a colony ship, he returns the required combination of resource cards to the resource piles and takes a colony module from his reserves. A player can not win with only colonies and spaceports. Take 12 resource cards of each type (60 total) and shuffle them. Fame rings are placed on the tip of his mother ship. If a player has starships, the first thing that the player must determine is the speed of his ships. The player removes the transporter from the colony and returns the transporter to his reserves. These encounters are represented by the encounter cards. If the player meets these requirement, he may remove the transporter from this trading outpost, and return it to his reserves. Each transporter has a number of rings around the front end. (Reserve chips have white dots on their reverse sides). When a player moves his starships, an unexpected encounter can occur. A player can improve his ships by buying expansions for his mother ship. Even if a player has enough resources, he cannot build a starship under the following conditions: If all 3 of the his transporters are already on the board he can not build any more ships until a transporter becomes available.
Each player receives a mother ship and a cap that matches the color of his playing pieces. If a player ends the movement of one of his colony ships on an open colony intersection, he first investigates the resource chips on both adjacent planets. During this phase, the player may trade and build any number of times and in any order he chooses. Your e-mail address is only used to send you our newsletter and information about the activities of Boardgame Stories, such as Giveaways, Games on Kickstarter and Latest Videos. The information in the Almanac is organized alphabetically by topic. Each friendship chip is worth 2 victory points.
Building is limited only by the resource cards available to the player. A player can also lose a fame ring if an encounter's results are unfavorable. During his Trade and Building Phase, a player can trade resources with other players.
The player may continue to move his starship after exploring a planet if the starship has not used all of its movement. (trade ratio 2:1) A player who has a merchant friendship card can also improve his trade ratio with the Galactic Bank (see Friendship Cards in the Almanac). If a planet adjacent to a spaceport is rolled, the spaceport still produces only one resource card. The player discards these cards and then takes a spaceport ring from his reserve and places it on the colony of his choice.
If a "7" is rolled, the Earth demands tribute: Each player that has more than 7 resource cards selects half of his resource cards and returns them to the resource piles. The player whose turn it is responds to the question. There are 4 alien bases and 11 planetary systems with 3 planets each. In this video, we’re going to learn how to play Catan: Starfarers.. 00:00 – Introduction 01:21 – Setup 06:30 – Game Play … Flight Phase: Each outpost intersection has a number from 1 to 5. A colony ship may not end its move on a trade intersection. A player may establish a trading outpost with an alien race by moving a trade ship to the lowest numbered, empty outpost intersection attached to that home base. A player's mother ship represents the characteristics of all of his starships. A player can build until his resource cards or pieces are exhausted. The color of the balls in the cylinder determines the speed of the ship. If a player moves a starship onto an intersection adjacent to a planet with a face down resource chip (such intersections are marked with red arrows on the illustration), the player may look at the hidden side of that planet's resource chip. To win the game, a player must collect 15 victory points.
2.
Two balls will fall into the transparent cylinder at the base of the ship. The player has one starship on the board and may move the ship 4 intersections (see above). An encounter can increase a player's fame. He can initiate trades, accept offers from other players, and/or make counter proposals. A starship that begins the flight phase on a colony intersection may not end the flight phase on the same colony inersection unless a colony is founded on that inersection that turn. Each player rolls both dice.
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