lost planet: extreme condition walkthrough
Just remember that you have to hold down the trigger for a second, then release it to actually swing the sword. From there, you can fight your way through the soldiers below you to one of the VS suits you knocked out (or to the one in the hangar bay) and use it to cross the valley and jump over the lava river. Some of them will stray far enough not to damage your target, but if you manage to land the initial shell precisely, you'll find that the grenade launcher will deal more damage than any other weapon you're capable of using, at least on certain bosses. If you use the shotgun at close range on the enemy, you'll deal a good amount of damage to it. A grenade launcher can sometimes get lucky shells in, as can a laser rifle (which has unlimited ammo, to boot), but dual gatlings will likely be the best choice, especially if your aiming assistance is turned off. Your teammates will automatically kill it, but you can shatter the icy body and grab the thermal energy from its body.
The VS you're riding in has been super-modded by the disc you attached to your arm, and now you suddenly find yourself in the middle of Zone of the Enders or something - by which we mean that you can fly. You basically always want to be rotating around the creature as it attempts to attack you in an attempt to lay eyes on its glowing weak spot.
(You can probably snipe out the turret gunners if you zoom in far enough.). If you find yourself running around on foot, use it to fire fully-charged shots at any enemy VS's that come your way to knock the pilots right out of the seat and neutralize them. © 2020 CBS Interactive Inc. All rights reserved. It can be challenging on its own, or it can be a pushover; it seems somewhat variable in that regard.
But seriously, if you've ever played a video game before, then you should know what you're in for here: the launcher in Lost Planet is a single-fire device capable of putting down enemies in just one or two shots.
With two gatling guns, you'll be able to unload on the dongo when it's possible to do so.
You have to keep them in your hand for as long as you want to use them; if you switch to your normal weapons, you'll drop the VS weapons. You can use the bike for quick transportation, and switch to the VS form when you need to shoot some fools, if you wish. Don't worry overmuch about attacking the Green Eye here, as you can't kill it. Be sure not to let it hit you!
Or you can just run past it! This is especially helpful for nabbing flying enemies like Trilids, although sometimes the homing factor can be annoying, such as when you're attempting to hit an Akrid generator and your bolts keep veering away from your target to hit a lesser enemy. Get 10 Elimination Medals in the Elimination matches online. It can also spit explosive rocks at you!
Feel free to watch the lengthy cutscenes detailing the ultimate fate of Wayne, then play through the game again to find all of the target marks! If you want to make things a bit easier on you, drop down to the VS, kill the scorpions around there, and hop into the drilling machine. Nevec VS's will be guarding it, so kill or avoid them, jump the fence, then run up the stairs where there's a Data Post and head to the door there. It's fairly easy to sidestep these attacks. If you bring a rifle with you from the tunnel, you can attempt to snipe the pilot of the mech out of his cockpit, leaving you with a full-powered mech to use on the rest of the pirates. It'll be overkill against human enemies, and will sometimes frustratingly bounce off Akrids unless you manage to hit them directly in their weak spots. When you see these things start coming your way, it's best to actually start running towards the worm, as they'll fly over your head and wind up landing behind you. If you get lost, then just activate a Data Post and follow its directions. When you drop all the way down to the floor, a Dongo will roll in and attack.
Use it to bust through more of the trilids and make your way down the street. If you picked up the rocket launcher earlier, you can use it on the first VS while remaining safely in the corridor leading up to the room while picking off any nearby soldiers with your machinegun. You aren't completely safe anywhere on the battlefield; even if you jump onto one of the platforms available to you, it can still crawl up the sides of the walls and pound you that way.
Apart from that, the bulk of the Green Eye's attacks are physical ones, where it will attempt to run you down or run you over. You have to begin with the two rows of four weak spots on the beast's sides, then punch out the four weak spots on its forehead, then demolish the single large weak spot underneath the carapace that cracks on its forehead.
Crimson Unity, a group of snow pirates, is who you're going after now. It's tremendously frustrating to get hit with this attack when you've damaged the beast significantly, as dying here resets the entire encounter and forces you to start over. Move forward here and hope that one of the two soldiers you initially encounter drops an energy gun. When you "kill" the giant slug, it'll pop out of the ground and flop over onto its side, and the tension music will stop. This includes an attack involving explosive spores that are launched at you, as well as a ramming attack that will come after the bee flies off far into the distance.
There's a Data Post there, along with a few fuel tanks; grab all the energy you can, as there's a boss fight coming up after you hop into the VS at the end of the line here. If you have a rocket launcher, peg a round into this weak spot; otherwise, unload on it as best you can. Getting them angry will only make it more difficult for you to survive. There'll be a large weak spot underground there, near the lava.
These guys are easiest to deal with with a rifle; you can find one on the upper walkway above the rails if you grapple up.
It's best to simply run across the clearing and grapple your way up the cliff to the Data Post above you.
There are also some of the automated turrets in this area; you can either destroy them directly or search around for the purple stalks nearby, which control their fire.
It has an odd electrical attack that deals good damage to you, and can sometimes also morph into a drilling mode and attempt to ram you for big damage.
It's time to head to the surface of EDN III to take on the Akrid in Lost Planet. With a plasma gun in hand, start going to town on the smaller VS's and the soldiers in the area; they'll all die after only two or four shots. You don't particularly need to engage them, so if you don't want to do so, simply run into the hallway nearby and move along.
Although it appears weak at first glance, the Energy Gun is actually going to be one of the most powerful weapons you'll come across in Lost Planet, and will be a fine replacement for your machine gun if you manage to find one.
The path will be destroyed as it moves, so you'll need to grapple up to the snowy ridge where the snow pirates were and proceed from there. This is due to some of the special properties it possesses.
There's a Data Post halfway through the tunnel if you need some extra T-Eng.
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